mouse_valid
Indicates whether the mouse pointer is within the engine window. This flag can be used to suspend mouse reactions when the mouse is outside the window.
Range:
1 - mouse pointer within the engine window.
0 - mouse pointer outside the engine window.
Type:
var, r/o
Example:
if (mouse_valid) {
force.x = key_force.x + mouse_force.x;
} else {
force.x = key_force.x;
}
See also:
mouse_sync