narrow hsize vsize voffset
fat hsize vsize voffset

The first number (hsize) is the horizontal size of the hull, the second (vsize) is the vertical size, and the third (voffset) is the vertical offset of the hull relative to the entities' origin. For instance, -narrow 32 32 0 -fat 64 48 8 gives the default hulls. All map entities should be built with the same hull sizes as the level. 4 predefined vectors contain the current level's hull box sizes for evaluation in functions: hull_narrowmin[3], hull_narrowmax[3], hull_fatmin[3], and hull_fatmax[3]. They contain the x, y, z minimum and maximum values of the narrow and fat hulls. For sprite entities, its origin is the geometric centre of the bitmap. For map or model entities, the origin is its coordinate origin given by the editor. If you want the model to be able to climb stairs, simply place its origin into a higher position of its body. The highest step the model can climb is given by the difference between its lower hull border and it's feet. If you don't want the model to climb at all - if it's a car, by example - place its origin into a low position. But be careful not to place it too low, otherwise its hull may penetrate the floor, and the model won't be able to move at all. The origin is also the reference point for model rotations.

Parameter

hsize horizontal expansion of hull
vsize vertical expansion of hull
voffset vertical offset to origin

Remarks:

It's not a command it's a Map Option parameter for building the map.