key_any
This variable takes the value of 1, when any key, mouse or joystick button is pressed, otherwise it is 0.Range:
0 - not pressed
1 - pressed
Type:
flag, read-only
Example:
action intro_ani
{
my.skill1 = 0;
while((key_any == 0) && (my.skill1 < 100)) // finish animation when a key is pressed
{
ent_animate(me,"frame",my.skill1,0);
my.skill1 += 0.5*time;
wait(1);
}
my.skill1 = 0;
// ... more instructions
}
See also:
key_..., on_anykey, key_force, shift_sense, key_lastpressed