execute (STRING* command)

Executes an engine function or variable assignment from a character sequence. Can be used to alter variables or object parameters during gameplay.

Parameters:

command - STRING* or char* pointer that contains an engine function or variable assignment.

Remarks:

Examples:

execute("ent_bonerotate(player,"bone1",vector(10,0,0))");
execute("camera.clip_far = 20000");
...
function console()
{
  inkey(exec_buffer);
  if (13 == result)  // terminated with RETURN?
  { 
     execute(exec_buffer); } // executes the string
  }
} 			

See also:

exec, beep, var_for_name

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