Gives the range within
will be triggered by a moved entity, which itself has it's
set to non-zero. The event is triggered when both trigger_ranges
For speed reasons the trigger area is an axis aligned cube and therefore not
precise. Use it only for triggering, but not for distance measuring. Triggering
is only guaranteed when trigger ranges are small - they should not be bigger
than 2 percent of the level diameter.
my.trigger_range = 100;