push

Collision priority. Only entities with a higher or equal push value than the collider are collision obstacles when IGNORE_PUSH is set in the movement call.

Range:

-999999..+999999 (default: 0)

Type:

var

Remarks:

Example:

action grenade()
{
  my.push = 10; // runs through all entities with push value < 10
  while(1) {
    c_move(....,IGNORE_PUSH);
...

See also:

c_move, group, phent_setgroup, PASSABLE, EVENT_PUSH

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