ent_bonemove(ENTITY*, STRING* name, VECTOR* offset)

Moves the bone name of entity by the given offset in x, y, and z direction.

Parameters:

ENTITY* - entity pointer
name - name of the bone, STRING* or char*
offset - x, y, and z direction.

Returns:

0 if bone not found,
otherwise nonzero.

Speed:

Slow

Remarks:

Examples:

ent_bonemove(my, "bone1",vector(10,10,10));

See also:

ent_bonereset, ent_bonescale, ent_animate ► latest version online