CLIPPED

Tells wether an entity is potentially visible or not, i.e. whether it was clipped away by the culling process during the last frame. Can be evaluated for running entity functions - for instance, particles - depending on its visibility.

Type:

flag (eflags) , read only

Example:

...

while(1) 
{
if (my.CLIPPED != ON) { emit_particles(); } // C-Script if (!(my.eflags&CLIPPED)) { emit_particles(); } // lite-C wait(1); } ...

See also:

DYNAMIC