dplay_dropped

Number of packets per second that did not reach the target machine because they were lost on the internet or timed out due to low bandwidth.Can be used to determine whether a game is playable on a certain connection, or to automatically reduce the dplay_entrate when a lot of packets are dropped.

Type:

var, read-only

Remarks:

Indicated in the [F11] panel within the "net" column.

Example:

PANEL* pNetstats =
{ digits ( 0, 0, 5, digit_font, 1,dplay_latency); // shows latency
digits ( 0,20, 5, digit_font, 1,dplay_bps); // shows bps average
digits ( 0,40, 5, digit_font, 1,dplay_bpspeak); // shows peak
flags = SHOW;
}

See also:

dplay_latency, dplay_bpspeak, dplay_entrate, dplay_pingrate ► latest version online