dplay_dropped
Number of packets per second that did not reach the target machine
because they were lost on the internet or timed out due to low
bandwidth.Can be used to determine whether a game is playable on a certain
connection, or to automatically reduce the dplay_entrate when
a lot of packets are dropped.
Type:
var, read-onlyRemarks:
Indicated in the [F11] panel within the "net" column.
Example:
PANEL* pNetstats =
{
digits ( 0, 0, 5, digit_font, 1,dplay_latency); // shows latency
digits ( 0,20, 5, digit_font, 1,dplay_bps); // shows bps average
digits ( 0,40, 5, digit_font, 1,dplay_bpspeak); // shows peak
flags = SHOW;
}
See also:
dplay_latency, dplay_bpspeak, dplay_entrate, dplay_pingrate
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