d3d_triplebuffer

Activates triple buffering. This can increase the frame rate in fullscreen mode because it disables synchronization to the monitor frequency (vsync), but consumes more video memory for a third screen buffer, and can produce 'tearing' artifacts on some systems.

Range:

0 - Double buffering (default)
1 - Triple buffering

Type:

var

Remarks:

Example (lite-C):

function main()
{
  d3d_triplebuffer = 1; // activate Triple Buffering
  ...

 

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