d3d_near_models

d3d_near_sprites

d3d_near_decals

Factors for reducing the clipping distance of models and sprites with ZNEAR flag, and A8.23 the distance of decals compared to their surface. The Z buffer entry of the object is multiplied with the given factor.

Range:

0.1 .. 1.0 (default: 0.5 for models, 0.9 for sprites, 0.99 for decals)

Type:

var

Example:

d3d_near_models = 0.4; // reduce the clipping distance of weapons

See also:

ZNEAR, ent_decal

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