0 | No automatic material assignment (default). |
1 | Automatically assign a material to all level blocks that have a texture with the same name as the material. |
2 | Automatically assign a material to all entity files with the same name ('.' replaced by underscore '_'). |
4 | A7.84 When a material was applied to a level block in WED, automatically assign the same material to all blocks with the same texture. |
d3d_automaterial = 1+2; // automatically assign materials to textures and entities ... MATERIAL* stonewall = { ... } // assigned to all "stonewall" surface textures MATERIAL* skyblue_tga = { ... } // assigned to "skyblue.tga" MATERIAL* monster_mdl = { ... } // assigned to "monster.mdl"► latest version online