connection

When a multiplayer connection is established, this variable has the value 1, 2, or 3, dependent on the engine running in server, client, or client/server mode. It can also be checked at the beginning of the script for testing whether the engine was started with the -sv or -cl command line options.

Range:

0 No multiplayer connection
1 Connection as standalone Server
2 Connection as Client
3 Connection as Server and Client

Type:

var, read-only

Example:

if(connection & 1) {
	str_cpy(temp_str,server_name);
	str_cat(temp_str," has the IP: ");
	str_cat(temp_str,server_IP);
	scroll_message(temp_str);
} 

See also:

server_name, server_ip, session_name, proc_local, proc_client ► latest version online