bmap_purge (bmap);

Releases texture memory used by the given bitmap. Useful for freeing the video memory when a certain panel won't be seen anymore. Video memory is automatically allocated again when the bitmap is seen the next time, so the instruction won't do any harm. Example:

Parameters:

bmap - Name or Pointer of Bitmap

Modifies

The video texture for the bitmap will be deallocated.

Speed:

Fast

Example:

bmap_purge(splashmap); // frees the splash screen after game start 		

See also:

bmap_preload