bmap_lock(BMAP* bmap,var mode)

Preloads and locks a bitmap and returns its texture format. Mostly used for writing into or reading from a bitmap.

Parameters:

bmap name or pointer of a bmap
mode always 0

Returns:

0 invalid bitmap or unsupported format.
4 4 bit compressed DDS texture.
8 8 bit palettized texture.
88 16 bit UV texture, for effects or shaders.
565 16 bit RGB texture without alpha transparency.
888 24 bit RGB texture without alpha transparency.
1555 16 bit ARGB texture with 1 bit alpha, for sprites or overlays.
4444 16 bit ARGB texture with 4 bit alpha.
8888 32 bit ARGB texture with 8 bit alpha.
12 16 bit floating point format.
14 32 bit floating point format.
122 2x16 bit floating point format. A8
144 2x32 bit floating point format. A8
12222 4x16 bit floating point format. A7
14444 4x32 bit floating point format. A7

Speed:

Medium

Remarks:

Example:

 // paint a red cross into a bmap
var format; 
var pixel;
format = bmap_lock(tgablitz,0);
if (format >= 565) {
     pixel = pixel_for_vec(vector(0,0,255),100,format); // red color
     pixel_to_bmap(tgablitz,10,10,pixel);
     pixel_to_bmap(tgablitz,10,11,pixel);
     pixel_to_bmap(tgablitz,10,12,pixel);
     pixel_to_bmap(tgablitz,10,13,pixel);
     pixel_to_bmap(tgablitz,10,14,pixel);
     pixel_to_bmap(tgablitz,8,12,pixel);
     pixel_to_bmap(tgablitz,9,12,pixel);
     pixel_to_bmap(tgablitz,11,12,pixel);
     pixel_to_bmap(tgablitz,12,12,pixel);
}
bmap_unlock(tgablitz); // unlock the locked bitmap

See also:

bmap_unlock, bmap_format, bmap_to_format, pixel_to_bmap, pixel_for_bmap

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