Preferences

Snap Snap distance of the grid; can be set also in the button bar. This value determines how much precision you have on manipulating objects. Lower values give you more precision, while higher values make aligning objects easier.
Rotate Snap Snap angle on rotating objects. Lower values give you more precision on rotations, while higher values make aligning objects along axes easier
Hollow Wall Sets the wall thickness for the Hollow operation.
Walk Speed Sets the camera speed in Walkthrough mode.
Grid Lo / Hi Determines how many units lie between dark and bright grid lines in the views.
Snapping Toggles snapping on and off.
Grid Auto Size Grid changes its size automatically with the zoom factor.
Invert Mouse Inverts the mouse for eye rotation modes.
Show Entities Toggles display of entities in all views.
Group Sub Pieces Automatic grouping of objects broken up by a Subtract operation.
Startup Recent Automatically load the last level on startup.
Duplicate Offset Duplicated blocks are moved by this offset in x and y direction.
Video Out

Determines the graphics library used for the 2D and 3D views. There are several rendering libraries for software rendering (without DirectX), for DX8, and for DX9. Normally you can use the newest library (like GXL2BASDX9A.DLL for DX9). On old 3D hardware, the DX8 libraries (like GXL2BASDX8A.DLL) can render faster than its DX9 counterparts, but don't support the full function set. The software rendering library (GXL2BAS32.DLL) does not need DirectX and provides basic rendering functions without texturing.
 !!  Libraries ending with ..A use the same DirectX device for all views; otherwise a separate DirectX device for any view is allocated.. Note that some video drivers can't handle an ..A library when other programs, like the engine, open a DirectX device at the same time. In that case, use the other library.


Unsaved Query Should WED ask if you want to save unsaved changes before going to a new map or exiting?
Box During Changes Show entity as bounding box while moving it.
Save Win Positions Save window positions together with the level.
Animated Textures Toggle animation of textures.
Auto Default Layout Use default window layout after a WED window is scaled or fullscreen mode is toggled.
Texture Mipmapping Toggle mipmapping in the 3D window on and off. Distant textures look better with this on.
Attach Action to View Each window 'remembers' its last editing mode.
Display Entity Shape Display true entity shapes instead of squares. Slower, but nicer. For Map entities the .WMP file must be present in the path in order for the map to shop up.
Auto Center When scoping down, automatically centers the view to the object.
Sky Cube Display six sided Sky Cubes.
Auto Move Mode After adding a block, if in an eye mode, switch to object move mode.
Draw Top Group  A7  Displays also the next-higher group in the edit windows after scoping down.
Reload Modified Files Detects wether scripts were externally edited, and automatically reloads them in that case.
LOD Level Factor  A7  Determines the distance when LOD levels are switched in the 3D view.

Colors Sets the color for almost every object in the view windows.
Keys Allows to assign key shortcuts to almost any menu function.
Editors Assigns editors to file types in the Resources window. A file can be edited by double clicking it.

Additionally, some global WED and MED options can be controlled by settings in the text file data\options.scr (advanced users only). The options editable by the user are commented (comments in the file are preceded by ';').

 
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