vecViewPos

vecViewDir

The current view position and normalized direction.

Algorithm

vecViewPos = float(view.x)
vecViewDir = float(vec_rotate(vector(1,0,0),view.pan))

Type

float4

Remarks:

The Y and Z axes of DirectX vectors are swapped due to the Acknex->DirectX coordinate system conversion.

See also:

MATERIAL, shaders, shader parameters

 

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