vecViewPos
vecViewDir
The current view position and normalized direction.
Algorithm
vecViewPos = float(view.x)
vecViewDir = float(vec_rotate(vector(1,0,0),view.pan))
Type
float4
Remarks:
The Y and Z axes
of DirectX vectors are swapped due to the Acknex->DirectX coordinate
system conversion.
See also:
MATERIAL, shaders, shader
parameters
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