Toolbar |
The toolbar simply is a collection of the most frequently used functions out of the menus and this way makes them to be called easily just on clicking them. Most of these icons are self-explanatory, especially for windows user.
New | Creates a new level |
Open | Opens an existing level |
Save | Saves all changes |
Copy | Copies all selected objects |
Paste | Adds all previously copied objects into the level. |
Undo | Undo the last change |
Redo | Redo an undone change |
Build | Build the level in Entities Only mode |
Run | The level will be started with the script currently assigned. |
Lock Selection | The currently existing selection can´t be changed until the "Lock Selection" butten is released. |
Move (Transform) | Objects are moved on click onto the transformation arrows. |
Rotate (Transform) | Objects are rotated (shortcut: ALT) |
Scale (Transform) | Objects are scaled (shortcut: ALT+CTRL) |
Clone Objects | Duplicates all of the selected objects |
Add Objects | Opens a pop up menu where to select whether a model, a map entity, a sprite or a terrain shall be created. |
Delete Objects | Deletes all selected objects. |
Add Object(s) Mode | Activates respectively de-activates the Add Object(s) mode. |
Terrain Mode | This mode only can be activated if a terrain is selected. Within the terrain mode terrains can be deformed and painted onto. |
Move Camera | Within the Move Camera mode no objects can be selected. With this mode the following buttons are active:
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Move Eye | Within the Move Eye mode no objects can be selected. With this mode the following buttons are active:
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Rotate Eye | Within the Rotate Eye mode no objects can be selected. With this mode the following buttons are active:
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Zoom-Eye | Within the Zoom Eye mode no objects can be selected. With this mode the following buttons are active:
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Walkthrough | Within the Walkthrough mode no objects can be selected. The mouse will be hidden. With this mode the following buttons are active:
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GED-Camera | Within this camera mode objects can be selected. The following buttons are active:
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