Select one of the primitives, and insert them by mouse click into one of the 2D windows. The following primitives are available:
Cube: | Cube | |
Sphere: | Sphere | |
Cylinder: | Cylinder | |
Torus 1: | Wheel | |
Torus 2: | Torus | |
Pyramid: | Pyramid | |
Cone: | Cone | |
DCone: | Double cone |
When selecting a primitive, you can choose its properties in the tool properties bar:
Faces: | The number of faces of the primitive. This is calculated from the number of edges. |
Edges: | The number of edges of the primitive, in one or two dimensions. This determines the number of faces. |
Soft: | Soft or Hard edges. Separates the edges from the mesh to prevent Gouraud Shading. |
Size: | The edge size of a single face, in one or two dimensions. |
Box: | The resulting bounding box dimensions of the primitive in X, Y, and Z direction.. |
Single: | Insert either a Single primitive, or multiple primitives in the arrangement of a Cube, Sphere, or Lattice. |
Num: | Number of primitives to insert in one, two, or three dimensions. |
Dist: | Distance of multiple primitives in one, two, or three dimensions. |
CN: | Straight orientation, or rotation of all multiple primitives away from the center. |
Using multiple primitives in spherical arrangement, objects like the sea mine below can be created with a few mouse clicks.
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